Learning Nimb
Step Procedure                Enter     Press Display
------------------------------------------------------------
 1   Load Program
 2   Init with random #       seed#      D    seed#
 3   Enter # of objects *     object#    R/S  object#
 4   To move first, press A              A    objects left
       then enter move        move       R/S  objects left
     The A key can be used to              after your 
     recall the number of objects          move and calc's
     left.                                 countermove
 5   If you want the calculator          B    result after
     to move first                        calculator moved
 6   Enter move and repeat    move       R/S  objects left
     until the game is over
 7   The game is over ** when one of
     two conditions is met:  (a) Player       object#
     wins (original object# is displayed)
     (b) Calculator wins [flashing pi        "3.141592654"
     (3.141592654) is displayed]
 8     If you won and want to play again, go
        to step 3.
 9     If the calculator won, and        E        object#
       you want toplay again, press E,
       then go to step 3.
*  The maximum number of objects allowed in the game is 
   also the maximum number of data registers available 
   in the current partition setting.
** The maximum number of objects allowed in the game is 
   also the maximum number of data registers available 
   in the current partition setting.
 